MODULE III
INFORMATION AND
COMMUNICATION TECHNOLOGY
The concept of ICT
Information
and communication technologies (ICTs) — which include radio and television, as
well as newer digital technologies such as computers and the Internet — have been proven as potentially powerful
tools for educational change and reform. When used appropriately, different
ICTs can help expand access to education, strengthen the relevance of education
to the increasingly digital workplace, and raise educational quality by helping
make teaching and learning into an active process connected to real life.
MEANING
OF ICT
Information
and Communication Technologies refers to technologies that provide access to
information through telecommunications such as the Telephony, Internet,
wireless networks, cell phones, etc.
It
is an integration of tele-communications such as telephone lines, wireless signals,
computers, necessary software, storage
devices, audio-visual systems, etc. which enable us to access, retrieve, store,
transmit, and manipulate information.
Information
and Communication Technology in education is the processing of information its
communication facilities and features that variously support teaching, learning
and a range of activities in education.
DEFINITIONS
"ICT is defined, as a "diverse set of
technological tools and resources used to communicate, and to create,
disseminate, store, and manage information."
"ICT
implies the technology which consists of electronic devices and associated
human interactive materials that enable the user to employ them for a wide
range of teaching - learning processes
in addition to personal use." These technologies include computers, the
Internet, broadcasting technologies, and telephony.
"Information
and communications technology (ICT) in education is the processing of
information and its communications facilities and features that variously
support teaching, learning and a range of activities in education."
Characteristics
of ICT
Support teaching and learning process
Enhancing teacher training
Cater to individual differences
Minimize psychological barriers
Effective audiovisual effects
Motivating to learn
Uses of contemporary devices
Brings about changes and reforms in education
Educate both formal and informal settings
Real time
access to information.
Connecting Geographically dispersed regions
Facilitating acquisition of basic skills
Wider range of communication media.
Expanding learning
opportunity
Facilitator of
higher-order thinking skills
SCOPE
OF ICT
1. Anytime, Anywhere learning…
Now computers and web networks reduce the pace of imparting knowledge. One can study whenever he wills irrespective
of whether it is day or night and
irrespective of being in India or in US
because of the boom in IT.
2. Authentic and up to date information… The
information and data which are available on the NET is purely correct and up to
date.
3. Access to variety of learning resources… In
the era of technology ICT aids plenty of resources to enhance the teaching
skills and learning ability. It facilitate easy and quick access to rich
teaching and learning resources including ICT systems and services, computing
resources, online learning materials,
e-learning, and other education centered applications.
4. E-Learning… ICT
encourage the use of eLearning and adoption of its tools and technologies to
facilitate widening access to learning and improving educational achievements.
5. Distance learning... Distance
Learning, method of learning at a distance rather than in a classroom. Home-based learning, and part-time learning…
6. Online library… Internets support thousands of different
kinds of operational and experimental services one of which is online library.
We can get plenty of data on this online library.
7. Lifelong learning… Develop
a framework for web enabled lifelong learning through continuous education and
training.
8. Multimedia approach to education… Audio-Visual
Education, planning, preparation, and use of devices and materials that involve
sight, sound, or both, for educational purposes. It enhance and enrich learning with variety of
individual needs.
9.
ICT as an administrative tool… Different types of systems and
software are useful educational management and school administration.
10. Better accesses to children with
disabilities… Information technology has brought
drastic changes in the life of disabled children. IT provides various software
and technique to educate these poor peoples.
Needs of ICT in Education:
§ Population
explosion
§ Knowledge
explosion
§ Universal
and compulsory education
§ Mass
education
§ Adult
education
§ Education
equality
§ Improvement
of Quality education
§ Appropriate
learning environment
ADVANTAGES OF ICT
Benefits
for teachers
Easier
planning and preparation of lessons and designing materials
ICT
facilitates sharing of resources, expertise and advice
Greater
flexibility in when and where tasks are carried out
Access
to up-to-date pupil and school data, any time and any where.
Benefits
for students
Higher
quality lessons through greater collaboration between teachers.
More
focused teaching, tailored to students’ strengths and weaknesses.
Development
of writing skills, language fluency, comprehension, etc.
Encouragement
of independent and active learning
Flexibility
of ‘anytime, anywhere’ access of
information
Development
of higher level learning styles.
Develops
self-confidence and self-esteem and self responsibilities
Benefits
for parents…
Easier
communication with teachers
Higher
quality student reports
Greater
access to more accurate attendance and attainment information
Increased
involvement of parents and improved self-esteem
Parents
are more likely to be engaged in the school community
LIMITATIONS
OF ICT
v Setting
up the devices can be very troublesome and also expensive.
v Lack
of confidence and experience among
teachers to use ICT devices.
v Over-reliance
on ICT limits students’ critical thinking and analytical skills.
v Computers
can be misused. Students may be easily distracted from their learning and may
visit unwanted sites.
v Computers
limit students’ imaginations and creativity.
v Computer-based
learning has negative physical side-effects.
v Students
tend to neglect learning resources other than the computer and internet.
v Students
often have only a superficial understanding of the information they download.
v Students
may have less opportunity to use oral skills and hand writing and tend to
copying data from the internet.
v Use
of ICT may be difficult for weaker students, because they may have problems
with working independently and may need more support from the teacher.
THE
CONCEPT OF INFORMATICS:
Informatics
is the science of information, the practice of information processing, and the
engineering of information systems. It studies the structure, algorithms,
behavior, and interactions of natural and artificial systems that store,
process, access and communicate information.
The
term informatics is coined as a combination of "information" and
"automatic" to describe the science of automating information
interactions. It is used as a synonymous with the academic field of
informatics, information science or computer science.
Education
Informatics is a sub-field of informatics. It is
based upon information science, computer science and education and particularly
addresses the intersection of these broad areas. It is distinctively used to refer
information technology which relates more and to support the teaching learning
process.
COMPUTER
NETWORKS:
A
computer network is a collection of computers connected to each other and other
hardware interconnected by communication channels that allow sharing of
resources and information.
Types
of Networks:
LAN
- Local Area Network
WLAN
- Wireless Local Area Network
WAN
- Wide Area Network
MAN
- Metropolitan Area Network
CAN
- Campus Area Network, Cluster Area Network, etc.
PAN
- Personal Area Network
Local
Area Network:
A
Local Area Network (LAN) is a computer network that interconnects two or more
computers in a limited area such as a home, school, computer laboratory, or
office building using network media. There is a main computer called server and
remote computers called clients. It is
useful for sharing resources like files, printers, games or other
applications.
Wide
Area Network:
A
Wide Area Network (WAN) is a collection of computers and network resources
connected via a network over a broad geographic area such as a nation, a
continent, etc. through private or public network transports such as the
telephone system, leased lines or
satellites. The largest WAN in existence is the Internet.
Comparison
between LAN and WAN
LAN covers a small geographic area, like a
home, office, or group of buildings.
Eg:
Network in an organisation
|
WAN covers a broad area like a metropolitan
city , a region, a nation, etc.
Eg:
Internet
|
LAN
is typically owned, controlled, and managed by a single person or
organization.
|
WAN is not owned by any one organization but
rather exist under collective or distributed ownership and management
|
LANs
have a high data transfer rate
|
WANs
have a lower data transfer rate as compared to LANs
|
LAN
has fewer data transmission errors.
|
WAN
has more data transmission errors as compared to LAN
|
Have
a small geographical range and do not need any leased telecommunication lines
|
Have
a large geographical range and need
leased telecommunication lines
|
LAN
is easier to maintain at relatively low costs because of small geographical
area.
|
WAN
is difficult to maintain because of its wider geographical coverage.
|
LAN
can be connected to other LANs over any distance via telephone lines and
radio waves
|
Computers
connected to a wide-area network are often connected through public networks,
such as the telephone system.
|
INTERNET AND WORLD WIDE WEB
The
Internet is a global system of interconnected computer networks to serve
billions of users worldwide. It is a network of networks that consists of
millions of private, public, academic, business, and government networks linked
by a broad array of electronic, wireless and optical networking technologies.
It carries an extensive range of various information resources and services to
transmit and exchange.
It
is a global computer network providing a variety of information and
communication facilities, consisting of interconnected networks using
standardized communication protocols such as TCP/IP - Transmission Control
Protocol/Internet Protocol.
The
World Wide Web, commonly known as the Web, is a system of interlinked
hypertext documents accessed via the Internet.
It is a worldwide collections of electronic documents, spread across the internet, linked with each
other through related topics, which contain text, pictures, graphics, sounds,
videos, etc. It is a widely used
information system on the Internet that provides facilities for documents to be
connected to other documents by hypertext markup language system.
Web
Server: It
is a mechanism in which a program and a computer are clubbed into one and
responds to the requests from web browsers for internet resources.
Web
Browser: The software used to navigate the web is known
as web browser. It is a program that allows a user to display and interact with
a hypertext document.
Ex:
Internet explorer, Netscape Navigator.
Web
Site: A website or simply a site is a set of related web
pages containing contents such as text, image, video, audio, etc. hosted on a
web browser. A site is accessible via a network
through an internet address called Uniform Resource Locator.
It
is a set of interconnected web pages, usually including a homepage, generally
located on the same server, and prepared and maintained as a collection of
information by a person, group, or organization.
Web
Page: It is a document on the World Wide Web, consisting of
an HTML file and any related files for scripts and graphics, and often
hyperlinked to other documents on the Web and viewable by anyone connected to
the internet who has a web browser.
Web
Designing: Web design is a general term to describe
any of the various tasks involved in creating a web page. It encompasses many different skills and
disciplines in the production and maintenance of websites. It refers to jobs
focused on building the front-end -client side- of a web page.
HTML
(Hypertext Markup Language)
It
is a language for describing web pages.
It is standardised system for tagging the text files to achieve font,
colour, graphics, and hyperlink effects on the web pages.
KompoZer:
It is a free and open
source complete web authoring system which integrates web page development and
web file management. It provides a web page editor which has simple graphical
interface – WYSIWYG. It allows you to create web pages without learning HTML in
normal mode. It is new version of Nvu editor based on the Composer component of
Mozilla Application Suite.
Search
Engine: A web search engine is designed to search for
information on the World Wide Web. Search engines are programs that search
documents for specified keywords and returns a list of the documents where the
keywords were found.
WYSIWUG: "what you see is what you get".
A
website or simply a site is a set of related web pages containing contents such
as text, image, video, audio, etc. hosted on a web browser. A site is
accessible via a network through an
internet address called Uniform Resource Locator.
It
is a set of interconnected web pages, usually including a homepage, generally
located on the same server, and prepared and maintained as a collection of
information by a person, group, or organization.
Web
design is a general term to describe any of the various tasks involved in
creating a web page. It encompasses many
different skills and disciplines in the production and maintenance of websites.
It refers to jobs focused on building the front-end -client side- of a web
page.
It
is a free and open source web authoring system. It allows you to create web
pages without learning HTML in normal mode, which is WYSIWYG mode. It is
new version of Nvu editor based on the Composer component of Mozilla Application
Suite.
MODULE IV
Technology Mediated Learning
Technology-mediated learning–TML-
is an 'umbrella' term, used to encompass the use of any form of
technology to mediate learning
interaction or materials.
It incorporate different approaches to
the use of computers in learning and teaching such as Computer-Aided/Assisted
Learning (CAL), Computer Managed Learning (CML), Computer-Mediated
Communication (CMC), computer-based production and presentation tools ,
computer-supported research tools, etc. It includes both e-learning and computer-assisted learning using any
technology such as clickers.
Clickers are hand-held devices that
allow students in the classroom to instantly provide feedback, answer
questions, vote in response to questions posed, etc.
It is very similar to the remotes
through which students send their responses by infrared signals to a computer
system that displays the results instantly.
E-Learning
What is e-learning?
E-learning is an approach to
administering education and training through the use of modern technology.
This is a type of teaching and learning
that one can be obtained by the means of online technology. Instead of going to
school and attend a regular class, e-learning is done in the comfort of your
own home wherein you can also gain intellectually.
Definitions of E-learning:
E-learning is defined as the learning
conducted via electronic media, typically on the Internet: Oxford English Dictionary
“E-learning is defined as learning
facilitated by the use of digital tools and content that involves some form of
interactivity, which may include online interaction between the learner and
their teacher or peers” (Ministry of Communication and Technology of New
Zealand, 2008).
“E-learning refers to educational
processes that utilise information and communications technology to mediate
synchronous as well as asynchronous learning and teaching activities”
(Jereb&Å mitek, 2006).
Meaning of E-learning:
E-learning is the computer and
network-enabled transfer of skills and knowledge. It is specifically used:to
encompass the use of digital computers and the Internet to support learning and
teaching process. It includes all forms
of electronically supported learning and teaching, including educational
technology.
Abbreviations like CBT (Computer-Based
Training), IBT (Internet-Based Training) or WBT (Web-Based Training) have been
used as synonyms to e-learning.
E-learning applications and processes
include Web-based learning, computer-based learning, virtual education
opportunities and digital collaboration. Content is delivered via the Internet,
intranet, audio or video tape, satellite TV, CD-ROM, etc. It can be self-paced
or instructor-led and includes media in the form of text, image, animation,
streaming video and audio.
Characteristics of E-Learning:
1. Assessment, curriculum design and
development
Meets organizational and individual
needs of assessment -Setting competency standards of performance - Roadman to
educational success
2. Branded educational content
Proven, highquality intellectual user
friendly content - Timely, relevant, and consistent information - Keeping fastchanging
content current, dynamic, and refreshed.
3. Broad and easy access to information
Anyone, anytime, anywhere, any subject -
Multiple technologybased delivery methods - Synchronous and asynchronous -
Enabling just-in-time training.
4. Engaging user experience:
Rich multimedia experience - Realistic
simulations, role playing and videobased teaching and storytelling - Advice and
explanations from experts/mentors
5. Regular Reinforcement:
Personalized or real-time online mentors
- Webcasts, interviews, live events - Facilitated workshops, practical
exercises and application.
6. Collaborative online communities
Access to fellow learners, instructors,
experts, etc. - Access to system knowledge base - Private company and global
communities.
7. Centralized tracking and
administration:
Easy and automatic knowledge management
- Tools to evaluate progress of individuals or groups -
8. Cost effective and Time saving:
Does not need more investment -
beneficial for both personal and group learning - number of students can be
learnt at the same time – cost effective learning materials - Reduces
travelling time and costs for off-campus students, etc.
9. Student Centered Approach:
Accommodates individual preferences and
needs - Ensures opportunity in educational equality - enhance access to the best resources,
referral material, lecture sessions, tutoring and experienced teachers.
MOODLE
Moodle - Modular Object-Oriented
Dynamic Learning Environment - is a free source e-learning
software platform, also known as a Learning Management System (LMS) or Course
Management System (CMS), or Virtual
Learning Environment (VLE). It is a free software package for producing web
applications that educators can use to create effective online learning courses
and web sites. Hence, it has become very
popular among educators around the world as a tool for creating online dynamic
web sites for their students.
Moodle was originally developed by
Martin Dougiamas to help educators to create online courses with a focus on
interaction and collaborative construction of content, and is in continual
evolution. The first version of Moodle 1.0 was released on 20 August 2002 and
the latest version 2.4.1was released on
14 January 2013.
Types of E-learning:
There are mainly two types of
e-learning, Online and Off-line learning or synchronous or asynchronous
learning.
Online learning is a method of delivering educational
information or learning experiences via computer and the internet instead of in
a normal physical classroom.
It enables students to interact with one another
synchronously - when students are connected and communicating at the same
time - and asynchronously - when they are connected and communicate at
different times.
The courses offered through online learning cover a wide range of subjects and the
works are conducted through electronic forums,
discussion groups, external resources, social rooms, etc.
Off-line
means not connected to the internet or to any other devices or the device is
not turned on. Which means presently the system or the device is not ready to
communicate with other devices.
Synchronous Learning:
Synchronous,
means “at the same time,” which
involves interaction of participants with an instructor via the Web in real
time. Participants interact with each other and instructors through instant
messaging, chat, audio and video conferencing etc. and what’s more all the
sessions can be recorded and played back.
Synchronous
learning simply refers to a learning environment in which everyone takes part
at the same time. Lecture is an example of synchronous learning in a
face-to-face environment, where learners and teachers are all in the same place
at the same time. Synchronous e-Learning lets teachers conduct classes over the
Internet. The synchronous technologies allow people to interact with peers,
teachers, experts, etc.
Synchronous e-learning commonly supported by media such as
videoconferencing and chat, has the potential to support e-learners in the
development of learning communities. Learners and teachers experience
synchronous e-learning as more social and avoid frustration by asking and
answering questions in real time. Synchronous
sessions help e-learners feel like participants rather than isolates.
Advantages of Synchronous Learning
Cost
effective and flexibility
Permits
immediate feedback and detailed collaboration both with instructors and fellow
students.
Physical
barriers of distance are eliminated
Global and
accessible for all learners.
Enhances
self-esteem, confidence, and work performance.
Learners can ask questions directly
Learners receive immediate feedback.
Familiarity of classroom model due to interaction
facility.
The ability to create content quickly.
Ability
to personalise the training for each learner.
Continuous
monitoring and correction is possible
Disadvantages of Synchronous Learning
Required
technical knowledge
Require
high infrastructural facilities like high speed internet etc.
Learner
who lack proficient computer skills may
struggle or drop the class
Learners
who lack self-confidence, guidance, self-teaching skills and lack of motivation
Less time
convenience
Different
time zones which may affect scheduling and participation issues
Asynchronous Learning:
Asynchronous,
which means “not at the same time,” allows the participants to complete
the WBT -Web-based training- at their own pace, without live interaction with
the instructor or peer. The term asynchronous is usually used to describe
communications in which data can be transmitted intermittently rather than in a
steady stream.
Asynchronous learning is a
student-centered teaching method that uses online learning resources to
facilitate information sharing outside the constraints of time and place among
a network of people. Learners are able to interact with course materials and
with each other at a time of their choosing.
Asynchronous learning is based on constructivist theory and it emphasizes
the importance of peer-to-peer interactions. It is
commonly facilitated by media such as e-mail, discussion boards, blogs, etc.
and supports work relations among learners and with teachers, even when
participants cannot be online at the same time.
Advantages of Asynchronous Learning
Gives
students time to read the material and form a response
Students
aren’t subjected to be online at specific day or time
Students
can respond to comments posted on their time
Accommodate
students from anywhere in world and in any time zone
Overwhelmingly positive impact on the overarching
learning objectives for most courses
Learners in control of their learning and are
Self-motivated
Disadvantages of Asynchronous Learning
A
feeling of being disconnected from the group
Loss
of motivation or interest due to feeling disconnected
Loss
of learning and retention of material
No direct opportunity for questioning
May not accommodate all learning styles
Content is relatively static because it takes time
to produce
Students
can become negative against the learning process and the instructor
A
Student can begin to see the course as burden or obstacle instead of a gainful
learning experience
Virtual Classroom:
Virtual
classroom or virtual education refers to instruction in a learning environment
where teacher and student are separated by time or space, or both, and the course content is delivered by using various
internet technologies such as course management applications, multimedia resources, video
conferencing, etc.
A virtual classroom is simply means an online learning environment where
students and instructors can interact each other through a computer mediated
communication system.
A virtual learning environment (VLE), or learning platform, is an
education system based on the web that models conventional real-world
education by providing equivalent virtual
access to classes, class content,
tests, homework, grades, assessments, and other external resources such as
academic or museum links. It is also a social space where students and teacher
can interact through threaded discussions or chat. Students can log in to the class
websites to view this
information and may also download
assignments and required reading
materials to their computers.
Computer Managed Instruction
(CMI),
The
computer managed instruction is a label for a broad category of computer
based tools and applications designed to assist the teacher or school
administration in the management of the instructional process .
Computer managed instruction is an instructional
strategy in
which a computer is used to manage several aspects of instruction whereby the computer is used to provide learning
objectives, learning resources, administration of tests, assessment of learner performance, design and preparation of learning
prescriptions, etc.
Computer
Assisted Instruction:
Computer-assisted
instruction (CAI) is an interactive instructional technique whereby a computer
is used to present the instructional material, monitor the learning and
select additional instructional material in accordance with individual learner
needs.
CAI
refers to the use of the computer as a tool to facilitate and improve
instruction. It uses a combination of text, graphics, sound and video in
enhancing the learning process.
Types
of Computer Assisted Instruction
1.
Drill-and-practice: Drill and practice
provide opportunities or students to repeatedly practice the skills that have
previously been presented and that further practice is necessary for mastery.
2.
Tutorial: Tutorial activity
includes both the presentation of information and its extension into different
forms of work, including drill and practice, games and simulation.
3.
Games: Game software often creates a contest to achieve
the highest score and either beat others or beat the computer.
4.
Simulation: Simulation software can
provide an approximation of reality that does not require the expense of real
life or its risks.
5.
Discovery: Discovery approach
provides a large database of information specific to a course or content area
and challenges the learner to analyze, compare, infer and evaluate based on
their explorations of the data.
6.
Problem Solving: This approach helps
children develop specific problem solving skills and strategies.
Advantages
of CAI
One-to-one
interaction
Great
motivator
Freedom
to experiment with different options
Instantaneous
response/immediate feedback to the answers elicited
Self
pacing - allow students to proceed at their own pace
Helps
teacher can devote more time to individual students
Privacy
helps the shy and slow learner to learns
Individual
attention
Learn
more and more rapidly
Multimedia
helps to understand difficult concepts through multi sensory approach
Self
directed learning – students can decide when, where, and what to learn
Limitations
of CAI
May
feel overwhelmed by the information and resources available
Over
use of multimedia may divert the attention from the content
Learning
becomes too mechanical
Non
availability of good CAI packages
Lack
of infrastructure
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